Events
Client Connected
Fires when a client has connected with the proper authentication.
Client Disconnected
Fires when a client disconnects.
Message Received
Fires when a client sends a message.
Send Message Failed
Fires if the message couldn't be sent to the specified client.
Server Started
Fires if the server sucessfully starts.
Server Failed To Start
Fires if the server failed to start. Typically, this will be from trying to use a port that is already in use.