Events

Client Connected

Fires when a client has connected with the proper authentication.


Client Disconnected

Fires when a client disconnects.


Message Received

Fires when a client sends a message.


Send Message Failed

Fires if the message couldn't be sent to the specified client.


Server Started

Fires if the server sucessfully starts.


Server Failed To Start

Fires if the server failed to start. Typically, this will be from trying to use a port that is already in use.