Convert your browser game to a native desktop app.
A game people install is a game people take seriously.
The same build, behind a download button instead of a URL, is treated as a different class of thing entirely.
It sits beside the games people paid for, with its own art, play time and achievements, one click away from Play.
An icon of its own on their desktop, in the Start menu, the taskbar and the Dock, one click from playing. It runs with no connection at all, so there is nothing to bookmark and nothing lost when a tab closes.
Connect a store once, then every release is a button. We sign, notarise and upload.
Get your game the visibility it deserves. Ship to every store without a rewrite.
Ship your gameFeatures that players expect. Configured in the dashboard, and shipped in the build.
Call one method and Steam does the rest: the unlock, the badge, and how rare it is, shown on your store page. Stats and leaderboards come from the same SDK.
When someone launches your game on Steam, their friends get a notification that they're now playing it, and see it on their friends list. Every session puts your game in front of people who trust the player.
Write to Steam Cloud through the SDK and a run started on a desktop finishes on a laptop. No account system, no backend, no save-file support emails.
Upload your build and it ships inside the app instead of loading from a URL. A plane, a conference floor or a bad hotel connection stops being a support ticket.
Your game shows up on the player's Discord profile, with your art, what they're doing and an elapsed-time clock. One setActivity call from your game's JavaScript, with no Discord SDK to bundle.
And more…
See every featureDeskifier wraps what your engine already exports, so there is nothing to port and no plugin to install.
And anything else that exports to HTML5 or WebGL.
Start free. Add each store as you launch there.
For testing & developing with Deskifier, no commitment, no card.
Get startedWrapping a web app instead? See web app pricing →All prices are in USD.
Everything about shipping your game with Deskifier. Can't find an answer?
Contact supportAnything that exports to HTML5 or WebGL: Unity (WebGL), Godot (web export), Construct, GameMaker, Phaser, PixiJS, PlayCanvas, Defold, Three.js and more. Deskifier wraps what your engine already exports, so there is nothing to port and no plugin to install.
Yes. Upload your build and it ships inside the app instead of loading from a URL, so it runs with no connection at all.
Turn on the Steam integration in the dashboard and enter your App ID. Your game's JavaScript then calls Steamworks directly (achievements, stats, Steam Cloud saves, rich presence and the overlay) with no native code and no Steam SDK to bundle.
Yes, you publish under your own accounts: Steamworks, the Epic Developer Portal, itch.io, or an Apple developer account for the Mac App Store. Connect them once and Deskifier builds, signs and uploads each release.
Yes. Dev builds are free, watermarked and locked to your account, on Windows, macOS and Linux. To try Steam features before your app is approved, use App ID 480, Valve's Spacewar test app.
No. Production installers are signed: Developer ID signing and Apple notarisation on macOS, and Azure Trusted Signing on Windows.
Build installers for all three desktops, wire up Steam, and push to itch.io. Free to start, no card required.