itch.io already plays your HTML5 game in the browser. Deskifier adds the version players keep: Windows, macOS and Linux downloads, pushed with butler to the right channel from one button per platform.
itch.io’s browser play is one of the best things about it, and you should keep it. It’s how people find and try your game. But a browser tab isn’t where everyone wants to play:
Making those downloads yourself means a desktop wrapper, a build per OS, Mac signing, and butler pushes to correctly named channels every release. Deskifier does all of it from the Builds page.
user and game from your project URL under Publish to stores.Yes. Deskifier doesn’t touch your HTML5 upload or project. Its itch setup expects a Downloadable project, so the simplest route is to keep browser play where it is and put the desktop version on its own Downloadable page, linked from the free one.
itch doesn’t offer a publish-only key, so an API key has full access to your itch account, not just one project. Deskifier stores it encrypted and never sends it back to the browser once saved, and you can revoke it from itch’s API keys page at any time.
Dev builds never push. They’re free, watermarked and locked to your own Deskifier account, so they’re the wrong thing to hand to players. Cut a production build when you want a release on your page.
Through itch. Build & push a new version; itch app players get it on their next refresh, and players who downloaded the zip directly download it again. Deskifier’s own updater is switched off in itch builds so it never fights the itch app.
You do, on itch: pricing, visibility and devlogs stay in your project’s settings. A draft project stays invisible however many builds you push. Deskifier’s part is getting the builds there; you pay per store you ship to.
Build and test for free, no card required. Add itch.io when you’re ready to sell.