A downloadable game for Windows, macOS and Linux, built from what your engine already exports. It plays offline, has the settings menu players expect, and keeps their saves safe.
A browser game gets played once. There’s no icon to come back to, and the things players expect from a game they own are missing:
Wrapping it yourself in Electron or NW.js solves some of that, then leaves you with per-OS builds, code signing and an updater to maintain. Deskifier gives you the finished desktop game instead.
Anything that exports to HTML5 or WebGL: Phaser, Construct, GDevelop, Godot’s web export, PlayCanvas, PixiJS, Three.js, RPG Maker MZ and more. Deskifier wraps what your engine already exports, so there is nothing to port.
It runs the same code in a Chromium-based runtime, so what works in Chrome works in the desktop build. The difference is what surrounds it: a real window, the settings menu, save backup, and offline files when you bundle them.
Yes. Set your itch project to Downloadable, add an API key and your project name, and Build & push uploads each platform to its own channel, so the itch app offers every player the right download.
It can still reach one. Bundled games load their own files from disk and can call your APIs as they do in the browser; they only need a connection for the parts that were online to begin with.
Yes. Dev builds are free for Windows, macOS and Linux, watermarked and locked to your account. You pay per place you ship once you are ready for players.
Free to start, no card required. Pay only for the places you ship.