You made a game by describing it. Deskifier takes it the rest of the way: a signed Windows, macOS and Linux game with a settings menu and saves that survive, uploaded to Steam, Epic and itch.io from one dashboard.
Rosebud gets you from an idea to a playable game remarkably fast, and on a paid plan it can even download your game as a Windows .exe. That’s a real step, and for a Windows-only itch.io release it may be all you need. What it leaves to you:
Deskifier covers all of that, with no code of your own required. A few honest caveats before you start:
Not to get a desktop build: upload or link your game and build. Steam achievements and cloud saves need one line of JavaScript each, which you can add yourself or ask an AI assistant to write. Everything else, from the settings menu to save backup, needs no code.
If a Windows-only download is all you want, use it. Deskifier adds macOS and Linux, signed builds, Steam achievements and cloud saves, the settings menu and save backup, and uploads to Steam, Epic and itch.io from one dashboard.
Files whenever you can get them. The game then ships inside the build, starts faster and plays offline, which store players expect. A URL works for trying things out, but the desktop game then needs a connection and depends on that page staying online.
Yes. Deskifier doesn’t change your project. window.deskifier only exists in desktop builds, so guard Steam calls with optional chaining and the browser version keeps working as before.
Steam doesn’t care which tool made your game; it needs a native build that installs and launches, which Deskifier produces. You still pay Valve’s app fee, go through their review, and need the rights to everything in the game, so Rosebud’s terms allow selling games made on a paid plan.
Dev builds are free on all three desktops. You pay per store you ship to.
Bring your Rosebud game and try a free dev build. No card required.