If your game already ships as a web build to portals, instant-game platforms or your own site, Deskifier takes that same build to Steam, Epic and itch.io, with Windows, macOS and Linux builds, Steamworks and a settings menu.
Cocos Creator has native Windows and macOS targets, and if you already ship those, keep using them. Deskifier is for a different kind of Cocos game: one that’s web-first.
build/.window.deskifier?.steam where achievements unlock. Test with App ID 480 in a free dev build.Only if your game is web-first. If you already ship native Windows and macOS builds and they work well, stay with them. Deskifier helps when the web build is your main product and you want it on desktop stores without maintaining a second target.
Either works, since both are web builds. Web Desktop is the natural fit for a game played in a desktop window; use Web Mobile if that’s the build you already test and ship.
Declare a small type for window.deskifier, then call it from any component. Every method returns a promise. window.deskifier only exists in desktop builds, so optional chaining keeps your web build working, and in desktop builds off Steam the calls resolve with success: false rather than throwing.
No. The desktop build runs the same web build in Chromium, so WebGL rendering matches Chrome on the same machine.
Dev builds are free on all three desktops. You pay per store you ship to.
Upload your web build and try a free dev build. No card required.